How you can improve your workflow using the JavaScript console
When we think about the console, the first thing that comes to mind and the console.log, right? But there are many more methods than those we imagine. Now we will see how to make the most of using the console, and I’ll give you some tips to make them these methods more readable
What is the Console?
The JavaScript console is a built-in feature in modern browsers that comes with out-of-the-box development tools in a shell-like interface. It allows a developer to:
View a log of errors and warnings that occur on a web page.
Interact with the web page using JavaScript commands.
Debug applications and traverse the DOM directly in the browser.
Inspect and analyze network activity
Basically, it empowers you to write, manage, and monitor JavaScript right within your browser.
Console.log, Console.error, Console.warn and Console.info
These are probably the most used methods of all. You can pass more than one parameter to these methods. Each parameter is evaluated and concatenated in a string delimited by the space, but in case of objects or arrays you can navigate between their properties.
Console.group
This method allows you to group a series of console.logs (but also error info, and so on) under a group that can be collapsed. The syntax is really very simple: just enter all the console.log we want to group before a console.group() (or console.groupCollapsed() if we want it to be closed by default). Then add a console.groupEnd() at the end to close the group.
Console.table
Since I discovered the console.table my life has changed. Displaying JSON or very large JSON arrays inside a console.log is a terrifying experience. The console.table allows us to visualize these structures inside a beautiful table where we can name the columns and pass them as parameters.
Console.count, Console.time and Console.timeEnd
These three methods are the Swiss army knife for every developer who needs to debug. The console.count counts and outputs the number of times that count() has been invoked on the same line and with the same label. The console.time starts a timer with a name specified as an input parameter, and can run up to 10,000 simultaneous timers on a given page. Once initiated, we use a call to console.timeEnd to stop the timer and print the elapsed time to the Console.
Console.trace and Console.assert
These methods simply print a stack trace from the point where it was called. Imagine you are creating a JS library and want to inform the user where the error was generated. In that case, these methods can be very useful. The console.assert is like the console.trace but will print only if the condition passed didn’t pass.
Delete all the Consoles
Using consoles often forces us to eliminate them. Or sometimes we forget about the production build (and only notice them by mistake days and days later). Of course, I do not advise anyone to abuse consoles where they are not needed (the console in the change input handle can be deleted after you see that it works). You should leave error logs or trace logs in development mode to help you debug. I use Webpack a lot, both at work and in my own projects. This tool allows you to delete all the consoles that you do not want to remain (by type) from the production build using the uglifyjs-webpack-plugin
The configuration is really trivial and it simplifies the work, so have fun with the console (but do not abuse it!)